A downloadable game

"I denounce EXP grinding."
"I refuse to flowchart."
"I just want to play an RPG!"
Starscribed delivers on story AND gameplay.

Demo no longer available. Prologue will be included in Edge of Realities as a tutorial until release.

1. Interwoven Narrative - Explore a vast world from the perspective of eight heroes each with their own stories. Fully realized world with unique cultures across different nations. Characters, both main and supporting playing a pivotal role in how the story unfolds. Defeat challenging foes with your reflexes on move inputs as well as knowledge of their weaknesses. Forge bonds with the denizens of each nation and unite them against those who threatens the peace.

2. Mix of Strategy and Action - Want a turn based combat system that truly emphasize on execution and planning? Not a fan of padding and repetitive battles? Starscribed offers no million-healthed bosses nor stats gated challenges along the main story. All progression are unlocked through exploration and beating challenging foes. Enemy balance and player strength are tied to the demand for player's reflexes. You are your own 'New Game+' as all skills acquired will carry over to all of your future playthroughs. Your accumulated knowledge and executions will always be with you as opposed to it being a series of digits within the game's data. 

The core combat system of Starscribed tests your dexterity by having EVERY skill exist in 2 variants that can be access through the input. 


Hitting the falling weapon with the lightning will determine the property of the skill used, changing its target scope, element or perhaps completely change what that skill does. 

Additional bonus if you can land a much harder timing, striking the floating lightning ring. This will further grant minor bonus to your selected skill as well as contribute towards unlocking the hidden arts your characters possess.

3. Player Expression - Balanced system between the tactical, strategic sense of turn-based combat with the stressful yet adrenaline fueled action of what the characters are up against canonically. Survey the battlefield before entering the input phase to execute your plans in a precise fashion. Can you keep your cool under the heat?


4. Meaningful Encounters - Tired of palette swaps with more stats? Each and every one of the foes are balanced by their behaviors and their access to their own thematic skills. Upon defeat they may drops a unique gear, bearing their name called a 'Warprint' that allows you to wield their signature powers when equipped. Had a cool battle with a monster you really like? Try to obtain its 'Warprint' and use their strategies against future foes.


5. Wide Pool of Skills to Mix and Match - Choose a party of four within a cast of eight unique characters, each with their own resource management playstyle as well as having roles they excel in. Discover augment jobs that allows for a huge possibility of customization to play to your strengths or to cover for your shortcomings. 



Updated 4 days ago
StatusIn development
Release date Dec 11, 2021
Rating
Rated 4.8 out of 5 stars
(18 total ratings)
AuthorBirdBunch Games
GenreRole Playing, Strategy
Made withRPG Maker
Tags2D, Difficult, Fantasy, JRPG, Roguelike, RPG Maker, Story Rich, Turn-based
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen
AccessibilitySubtitles, Configurable controls, Interactive tutorial

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Hello, I recently finished the beta for your game (which by the way, I had a lot of fun playing on my free time) Yet, I was some what wondering (and this is very random to ask right now) But do you plan to make this project of yours Open Source? I'd love to try the battle system that this game has on my own project if you'll allow it, if not it's fine.

I am very flattered that you'd like to try the system out. As of now, I have no such intentions as it is heading to be a licensed release. Many of the features can be created with community plugins and some clever use of the editor. I am more than happy to answer any questions on those parts.

Aw alright understandable! Well: I guess I'll start off with the few question I have, I don't know if you'd answer all of them or can't due to Licensing or resources that aren't public so bare with me: 

1. I guess the general would be The Battle Hud, I really like how it looks yet due to my lacking with making art I'd gladly settle on using the default and was wondering where you got it from. or rather how to recreate it to the best of my ability.

2. The second would be the Battle System, In terms of how to recreate it .

And My 3rd and Final Question would be how to make action Sequenced Skills and how to make Custom Sideview Battlers, I have the resources in question but don't know how to use them for my project, any other questions I may have in the future I'll come back and ask.

You are welcomed to add me on discord or join the Server. It am sure it is easier for me to reply over there