Version 2.0 to 2.3a Changelog


Version 2.3a Changelog:

  • Rebalanced end boss power level to match the drop in legendary armor strength.
  • Juxtaposed some hued animation to avoid lag spikes.
  • Fix some dead tiles and pathing issues.

Version 2.3 Changelog:

  • More rebalance on Gears. Making Exceed skills much more viable.
  • Text cut off due to font change issues resolved.
  • Added cinematic camera focus to story mode cutscenes.
  • Updated events to work with new overhauled skills.

Version 2.2d Changelog:

  • Removed character flash on Flow Acquisition to prevent any chance of crashing. Hopefully
  • New animation on Sol's Zenith Blade.
  • Fixed some armor balance value oversight.
  • Fixed on basic attack effects for Rhuuk and Sol.
  • Increased the damage on Begonia's Swordbreaker.
  • Added a Battle Trigger effect.
  • Melodi's Halo Guard heal on hit effect has its amount reduced, but Mending Hands Ω grants a fresh Halo Guard on cast.

Version 2.2b Changelog:

  • Added a pre-loader to help with RAM issues.
  • Added in battle pre-loader to not lose framerate during input phase.
  • Pyrespine Area Hazard has been fixed.
  • Rhuuk's Overswing strength has been boosted slightly.
  • Rhuuk's Warpath increases 1 more stage of Power, as well as gaining priority.
  • Varis' Yomi puts him in his prepared basic attack state as well.
  • Melodi's Mend has been reworked. The consistency on her healing ability is too great and it has been going against battle designs.
  • Melodi's base weapon Gear Skill Solace cooldown lengthened to 2 turns, but it also disrupt enemy boosts now.
  • Kaylie's base weapon Gear Skill Amplify Cast cooldown shortened by 1 turn.
  • Enemy AI upgraded to be more aggressive when players use the Guard command in successions.
  • Journal Function is currently bugged, (so sorry). A temporary fix is put in place on the stone tablet at the starting zone.
  • Pathing fix in Dungeon Area.

Version 2.0 Changelog:

  • You may now rebind your controls for both gamepad and keyboard in the options. Yippee!
  • Added new flow to the timing mechanics. Further rewarding adept players.
  • New Flow Skills, unlocked temporarily when players acquired enough lightning rings.
  • New Exceed Skills, unlocked under augment skills when BRAVE! gauge is full.
  • Added Survey Feature so players may review character skills, and enemy info mid battle.
  • New Character Rhuuk, now playable within Edge of Reality.
  • All characters now have unique basic attacks
  • Drastically increased BRAVE acquisition. Adjust skill cost accordingly.
  • Guard Commands has been reworked, First Aid has been added to replace Omega Guard, for most characters.
  • Added Gear Skills for all starting weapons.
  • Removed unintended BRAVE cost on Sol's Omega Guard.
  • Adjusted enemy difficulty.
  • Added Animus type enemies to the prologue chapter.
  • Allow players to navigate past repeated battles in some areas.
  • Rebalanced Kaylie's Elemental Casting skills... again... yes I know...
  • Greatly improved the power of Melodi's normal input Luminatio.
  • Save point location improvement.
  • Rebalanced Boss AI.
  • Adjusted Power Bell.
  • Body Armor type now each has a base bonus.
  • Hazard areas effect has been changed. 
  • Running animations has been added to player sprites.

Character Reworks:

  • Sol is can now guard normally without protecting allies by doing a normal input guard.
  • Begonia's Showtime! skills has been shifted to her Exceed Skill. New skill added to replace it as a Flow Skill.
  • Melodi gained a new offensive skill Starfall. Instead of First Aid, her Omega guard command is Halo Guard instead.
  • Kaylie can no longer cast Archmage at anytime, flow is required for it. Her demon book companion joins the battle.
  • Varis Main Job Skills received huge overhaul, making them much less situational and more room for manipulation.
  • Zaxxi had his basic attack and guard commands updated to fit the new

Files

Starscribed BETA 2.3a.zip 867 MB
Dec 03, 2022
BETA 2.3ax (use if preload version crashes).zip 867 MB
Dec 03, 2022

Leave a comment

Log in with itch.io to leave a comment.